Sunday, October 28, 2012

Ozgrot's Abilities


Get da WAAAGH goin'! Ozgrot is a magical ...
Ozgrot's Abilities:
Ozgrot Ability 1Brain Bursta – Deals random damage.
Ozgrot Ability 2Steal Yer Thunder – Random damage, and increases your damage.
Ozgrot Ability 3None For Yer – Blocks healing.
Ozgrot Ability 4Gork's Bellow – Random damage over time.
Ozgrot Ability 5Fist of Gork – Random area damage.
Passive:
Ozgrot Passive Ability 1Power of da Waaagh! – When Ozgrot hits a target, he has a 25% chance to immediately hit them again for 50% of the damage done.
Ozgrot Passive Ability 2Prolonged – Passive: Your abilities last longer per other Greenskin character in your group.
Battle Strategy
  • Most of Ozgrot's abilities deal random amount of damage. He can be enormously effective with a little luck, as long as you can accept the risk. No one ever accused him of being stable!
  • Keep the buff effect from Steal Yer Thunder active as much as possible. Opening the fight with this ability will give Ozgrot an immediate advantage; just be sure to maintain it.
  • As a ground-targeted effect, Ozgrot can place the Fists of Gork anywhere. This allows him to use it for area denial just as much as for damage - for example, dropping it on a flag will force enemies to either stay away from the flag, or accept taking heavy damage from the falling Fists.

Erratic, brutal, and indisputably a bit mad, this Savage Orc Shaman is a powerhouse of WAAAGH! magic.

Saturday, October 27, 2012

Upcoming Hero: Ozgrot


"We'z Orcs and we'z da best. Dat's all yew gotta know." - Ozgrot will join Wrath of Heroes next week. Take a first look at the new Greenskin Hero.
Ozgrot Hero Concept
Background:
The greenskins that populate the Badlands are known to the world and their (arguably) more advanced kin as Savage Orcs. These brutes eschew metal weapons and armor in favor of raw force. So unshakable is their belief in the Gork (or Mork) given power of warpaint that enemy weapons have been known to simply bounce off of a Savage Orc's paint-smeared hide. It is a belief Ozgrot, affectionately known as 'da Big Booma,' uses to his advantage.
The erstwhile Shaman of the Blue Face tribe, Ozgrot rose to power following the accidental boiling of the tribe's previous Shaman. According to the Savage Orc, the former Blue Face Shaman jumped into a vat of liquid somewhere in the Badlands. By the time Ozgrot realized that the 'water' was dangerously hot and tried to haul him out, the Shaman had already boiled alive.
In an effort to preserve the Shaman's knowledge (and his own skin), Ozgrot took his skull back to camp and declared himself the new Shaman. Ozgrot's tale is somewhat outrageous and full of more holes than a Shaman's brain, but his ability to harness and direct da Great Green cannot be denied.

Ozgrot Front View
"Gork says BOOOOOOOM!" – Ozgrot da Big Booma

Wednesday, October 24, 2012

What's New in Wrath of Heroes?


Any cemetery like the Garden of Morr with all its fresh bodies always attracts Vampires looking for new minions. Two new Vampire Counts Heroes arrived today: Bonechewer the Ghoul and Wilhelm the Zombie. Check out the terror they will bring to the battles! As usual, they will be available for Gems only in the first week.

At the same time four new Free Heroes came to the fights: Conrad the Warrior Priest, Drulg the Ogre, Korith the Shadow Warrior, and Zathis the Assassin. Give them a try!

Monday, October 22, 2012

Wilhelm's Abilities


Wilhelm is about to arrive! Get him and Bonechewer before they vanish back into the shadows to unleash the unnatural horrors!
Wilhelm's Abilities:
Clumpsy Swipe – Deals damage.
Rotting Bite – Stacking damage over time.
Gouging Grasp – Damage and snare.
Putrefying Gaze – Deals damage from a distance.
Breath of Nehek – Restores hitpoints over time for you and other allied zombies and ghouls.
Passive:
Shambling Dead – Passive: Wilhelm moves more slowly than most Heroes, and cannot be snared, rooted, staggered, knocked back, knocked down or pulled.
Toughened – Passive: Your armor is increased per other Vampire character in your group.

Battle Strategy for Bonechewer and Wilhelm:
  • Wilhelm moves more slowly than Heroes, but he's completely unstoppable. After all, he's already dead - what could you possibly do that would faze him? The foul magic that animates him also binds his corpse together tightly, giving him more hit points than most other Heroes.
  • Years of cannibalism and desecration have left Bonechewer befouled in body and soul. His very touch can cause additional damage every time he hits an enemy, making him a deceptively deadly enemy.
  • The unnatural ties that bind Wilhelm and Bonechewer to their Vampire Count masters also make them very effective when they're working together, allowing some of their abilities to also affect each other when they're both together on the same team.

Saturday, October 20, 2012

Bonechewer's Abilities


Bonechewer is about to arrive! Get him and Wilhelm before they vanish back into the shadows to unleash the unnatural horrors!
Bonechewer's Abilities:
Rend and Tear – Rapid damage.
Befouled Rending – Damage, and always triggers Befouled Claws.
Ravenous Hunger – Damages the target and heals you.
Defiling Foulness – Damages, and blocks heals.
Frenzied Swarm – Sprint and additional damage for you and nearby allied zombies and ghouls.
Passive:
Befouled Claws – Passive: Bonechewer's hits have a 20% chance to cause additional damage.
Empowered – Passive: Your damage is increased per Vampire character in your group.

Upcoming Hero: Wilhelm


"Grgrrmft." - Wilhelm will join Wrath of Heroes next week. Take a first look at the new Vampire Counts Zombie.
Background:
The Vampire Counts' strength lies with their ability to replenish their numbers after every battle. Even if their opponents can cut down two enemies for every one they lose, they often find themselves fighting their own dead in the next confrontation.
Wilhelm had been a peasant living in Talabecland when Mannfred von Carstein led his attack on Altdorf. The undead army had appeared out of nowhere, and he had fled into the woods, hoping to evade them. He watched as his village burned and hid in a ditch as the undead forces raced past him in the night, trying to close his ears to the cries of agony he heard echoing from the village.
When dawn came, he carefully stood and gazed at the horror that his village had suffered. As he wandered through the ruins of his life, he caught sight of movement out of the corner of his eyes. He looked up to see a group of his former villagers standing nearby. His joy at seeing them quickly turned to fear as the head of the closest one rolled off while the body shambled towards him. His cries of fear were cut short as the mob encircled him.
"You can't stop a zombie, son. Cut it to pieces, and it'll still come for you." – Empire Peasant

Upcoming Hero: Bonechewer


"Bonechewer is hungry for flesh!" - Bonechewer will join Wrath of Heroes next week. Take a first look at the new Vampire Counts Ghoul.
Background:
Crypt Ghouls are horrifying sights for any who find themselves facing the Vampire Counts. They are hunched creatures with long, filth-encrusted claws, and they spread disease every time they are seen. Even a scratch is enough to confer a terrible illness that will usually result in a slow, painful death, though most that are caught are usually eaten first.
Bonechewer has become something of a legend in the lands of Sylvania. Though he is bound to the service of a Vampire, his lord lets him roam the countryside to spread fear and filth through the lands. He has taken to this task with great glee, and numerous villages have awoken to find a house smashed open and its inhabitants devoured in the middle of the night.
However, he earned the name 'the Foul' when one village woke to find that their elder's door had been smashed in. Fearing the worst, they entered, only to find the rooms empty but undisturbed. They searched high and low, eventually finding the mutilated corpse of the elder jammed in the well, befouling the village's water supply. The village was quickly abandoned as the villagers fled.
"The people everywhere scream and hide, but Bonechewer can find them." - Bonechewer the Foul